Lucy Skull by Mike Pelletier

Mike Pelletier is an interactive artist & technical director, who has extensive experience working with artists, designers and directors in creative environments. He has participated and hosted a number of creative technology workshops and his work has been featured in festivals and exhibitions around the world.

Through this he has developed a unique understanding of both the creative and technical sides of creative production and how they overlap. Some of his experience includes creating interactive installations for bands such as Nike, Viktor & Rolf and Diesel.

Mike is originally from Prince Albert, Saskatchewan, Canada. Currently he is working at Random Studio, in Amsterdam, Netherlands.

In 2011 I was invited to create a piece for an exhibition called “Ctrl-Z” curated by 3d artist
Eric Van Straaten. This was a group exhibition of artworks created by various 3d printing processes.

The model of the skull was generated from a friend’s dental tomography scan. The form of the object was created by creating an array of copies of the skull, where each successive copy of the skull is scaled, rotated, and moved. The skull starts at life size at the front and ends up rotated 180 degrees and two times larger than life at the back.

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